AARE2002: Paper CHO02101
1. Determine the observable features for each category.
2. Choose one observable that will provide a suitable starting point for the key. Ideally, the
first decision in the key should be the least error-prone, and should divide the categories
into two roughly equal groups.
3. Continue repeating the previous step for the remaining observables within a group of
behaviours produced by a previous decision, until only one behaviour is left.
4. Check the observable features of the remaining behaviour category. If it is possible to
reach this end-point of the key without the remaining observables (if any) being present,
then the original list of categories must be incomplete. Create a new category of necessary.
5. Repeat steps 3 and 4 until all categories have been separated.
If two categories cannot be distinguished from each other by observable features, they must
be combined into a single category. If a particular category contains two distinct sets of ob-
servables, the category can be split in two separate categories. This can result in a more logical
classification scheme. However, the combined category may be more useful for the intended
Non-play
Absence of play
Exploratory
Explores play environment (examines or searches for play objects or watches play part-
ner ’s play)
Functional Play
Obvious play
Uses play object
Play object used in purely physical manner
Constructive Play
Obvious play
Uses play object
Play object used in purely physical manner
Spatial arrangement of play object(s)
Pretend Play
Obvious play
Symbolic or representational elements to play
Game with Rules
Obvious play
Play involves rules
Plays with partner
Figure 2: List of observable features of behaviours
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