Heavy Hero or Digital Dummy: multimodal player-avatar relations in FINAL FANTASY 7



with a sword, fire a lightning bolt, or throw a grenade, for instance. Finally, a white
hand appears, which can be moved by the player to select the enemy at whom the
attack is aimed - the Goal. This particular sequence, then, is a transitive structure
made up from a restricted set of elements, forming a classic restricted language of a
kind typical of many games: Halliday cites the choices available in the bidding
process in contract bridge, for instance (Halliday, 1989). In terms of the player-avatar
relation, the player’s function here is dual. In one sense, the player fuses with the
avatar - both of them are the Actor, both do the attacking; in another sense, the player
is like puppeteer, exercising a dramatic authorial function, pulling the character’s
strings; or even a kind of author, composing a sequence within a restricted language
as part of a rule-based structure of causality.

What, then, does the cinematic element add? This functions as part of the
interpersonal work of the text, positioning the player in a kind of spectatorial grammar
(Burn and Parker, 2001). Whereas in the rest of the game, we are usually positioned
above the characters in a fixed position, here we are positioned much lower down,
alongside the characters, as if fighting with them. At times, the swooping camera
angles even place us lower than the characters. This feels as if you’re fighting with
them, helping stock up health points, or re-charge their weapons.

Though this is an offer - it is distinct from the function of those parts of the text
which are demanding specific actions - it fuses with our response to those demands,
changing our sense of how we act. In effect, it mutes the puppeteer feeling that the
demand-response structures create. If we were given these powers and simultaneously
placed high above the characters, the feeling of pulling strings from a distance would



More intriguing information

1. The demand for urban transport: An application of discrete choice model for Cadiz
2. AN EXPLORATION OF THE NEED FOR AND COST OF SELECTED TRADE FACILITATION MEASURES IN ASIA AND THE PACIFIC IN THE CONTEXT OF THE WTO NEGOTIATIONS
3. THE WELFARE EFFECTS OF CONSUMING A CANCER PREVENTION DIET
4. Monetary Discretion, Pricing Complementarity and Dynamic Multiple Equilibria
5. The name is absent
6. The name is absent
7. Synchronisation and Differentiation: Two Stages of Coordinative Structure
8. Why Managers Hold Shares of Their Firms: An Empirical Analysis
9. Confusion and Reinforcement Learning in Experimental Public Goods Games
10. Are Japanese bureaucrats politically stronger than farmers?: The political economy of Japan's rice set-aside program
11. On the Relation between Robust and Bayesian Decision Making
12. Social Balance Theory
13. Short- and long-term experience in pulmonary vein segmental ostial ablation for paroxysmal atrial fibrillation*
14. Iconic memory or icon?
15. A novel selective 11b-hydroxysteroid dehydrogenase type 1 inhibitor prevents human adipogenesis
16. Knowledge and Learning in Complex Urban Renewal Projects; Towards a Process Design
17. The name is absent
18. The name is absent
19. Direct observations of the kinetics of migrating T-cells suggest active retention by endothelial cells with continual bidirectional migration
20. Chebyshev polynomial approximation to approximate partial differential equations