33
Bibliography
[1] Bloomenthal, J. Implicit surfaces. Computer Aided Geometric Design 5
(1997), 341-355.
[2] Cullip, T. J., and Neumann, U. Accelerating volume reconstruction with
3d texture hardware. Tech, rep., Chapel Hill, NC, USA, 1994.
[3] Dahlhaus, E., Johnson, D. S., Papadimitriou, C. H., Seymour, P. D.,
and Yannakakis, M. The complexity of multiway cuts (extended abstract). In
STOC ’92: Proceedings of the twenty-fourth annual ACM symposium on Theory
of computing (New York, NY, USA, 1992), ACM, pp. 241-251.
[4] Engel, K., Kraus, M., and Ertl, T. High-quality pre-integrated volume
rendering using hardware-accelerated pixel shading. In HWWS ’01: Proceedings
of the ACM SIGGRAPH∕EUROGRAPHICS workshop on Graphics hardware
(New York, NY, USA, 2001), ACM, pp. 9-16.
[5] Frisken, S. F., Perry, R. N., Rockwood, A. P., and Jones, T. R.
Adaptively sampled distance fields: a general representation of shape for com-
puter graphics. In SIGGRAPH ’00: Proceedings of the 27th annual conference
on Computer graphics and interactive techniques (New York, NY, USA, 2000),
ACM Press/Addison-Wesley Publishing Co., pp. 249-254.
[6] Fujimori, T., and Suzuki, H. Surface extraction from multi-material ct data.
In Computer Aided Design and Computer Graphics, 2005. Ninth International
Conference on (Dec. 2005), pp. 6 pp.-.