35
volumes using graph cut. In MICCAI ’08: Proceedings of the Ilth international
conference on Medical Image Computing and COmputer-Assisted Intervention -
Part I (Berlin, Heidelberg, 2008), Springer-Verlag, pp. 296-304.
[15] Lorensen, W. E., and Cline, H. E. Marching cubes: A high resolution
3d surface construction algorithm. In SIGGRAPH ’87: Proceedings of the Ifth
annual conference on Computer graphics and interactive techniques (New York,
NY, USA, 1987), ACM, pp. 163-169.
[16] Ludtke, S. J., Baldwin, P. R., and Chiu, W. Eman: Semiautomated
software for high-resolution single-particle reconstructions. Journal of Structural
Biology 128, 1 (1999), 82 - 97.
[17] Muraki, S. Volumetric shape description of range data using “blobby model”.
SIGGRAPH Comput. Graph. 25, 4 (1991), 227-235.
[18] Ohtake, Y., Belyaev, A., Alexa, M., Turk, G., and Seidel, H.-P.
Multi-Ievel partition of unity implicits. In SIGGRAPH ’05: ACM SIGGRAPH
2005 Courses (New York, NY, USA, 2005), ACM, p. 173.
[19] Owada, S., Nielsen, F., and Igarashi, T. Volume catcher. In I3D ’05:
Proceedings of the 2005 symposium on Interactive 3D graphics and games (New
York, NY, USA, 2005), ACM, pp. 111-116.
[20] Paiva, A., Lopes, H., Lewiner, T., and de Figueiredo, L. Robust adap-
tive meshes for implicit surfaces. In Computer Graphics and Image Processing,
2006. SIBGRAPI ’06. 19th Brazilian Symposium on (Oct. 2006), pp. 205-212.
[21] PETTERSEN, E. Ucsf chimera-a visualization system for exploratory research
and analysis. J. Comput. Chem. 25 (2004), 1605-1612.
[22] Rezk-Salama, C., Engel, K., Bauer, M., Greiner, G., and Ertl,
T. Interactive volume on standard pc graphics hardware using multi-textures