Voluntary Teaming and Effort



Discussion Papers 745

4 Experimental design

perfect equilibrium is built. Participants who choose team remuneration are assumed to signal
an interest in earning more than under private remuneration. In the case that the subgame-
perfect equilibrium predicts private remuneration, this implies that participants who choose
team remuneration intend to choose a higher effort than the equilibrium effort, or in other
words, they intend to play more cooperatively than predicted. Assume that the population of
participants consists of a constant proportion of “free riders”—participants who prefer to play
the equilibrium strategy under team remuneration—and “cooperators”—participants who
prefer to cooperate under team remuneration. This implies a self-selected group of coopera-
tors in voluntary teaming, while the participants in enforced teaming are represented by the
entire population that includes the constant proportion of free riders. Thus, we expect a higher
level of cooperation in voluntary teaming than in enforced teaming.

Prediction 5: Participants’ behavior is driven by reciprocity.

A motivational definition of reciprocity has been given by Rabin (1998). If somebody is nice
to you or others, you are inclined to be nice to him; if somebody is mean to you or others, you
are inclined to be mean to him. Many public-goods experiments provide evidence in favor of
reciprocity. In our game, reciprocity can show both in the level of team effort and in the choi-
ce of the remuneration mode. In particular, the choice of private remuneration after teaming
can be a kind of negative reciprocity (punishment) in response to uncooperative team effort
by the other player.

4 Experimental design

To test the above predictions we design several experimental treatments that are specified in
Section 4.1. Section 4.2 describes the organization of the experiments.

4.1 Treatments

In a 2 x 2 treatment design, we examine the four combinations resulting from two different
parameterizations and two structural variants of the effort game. The two parameterizations
are symmetric (
SYM), where the two players have the same parameters, and asymmetric
(
ASYM), where the two players have different effort costs. Most public-goods experiments
examine symmetric parameterizations. The asymmetric parameterization allows us to exam-
ine the robustness of the behaviors with respect to the five predictions.



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