The name is absent



ASM

Disciplines

Architecture

Combination
of stimuli

Learning
schemes

Tinbergen

ethology

hierarchical network of nodes,
where each node represents a
kind of behaviour

summed

none

Lorenz

ethology,
psychology and
hydraulic
engineering

psycho-hydraulic model

summed

none

Baerends

ethology

hierarchical network of nodes,
where each node represents a
kind of behaviour

unstated

none

Brooks

robotic

distributed network of finite
state machines

unstated

none

Rosenblatt
and
Payton

robotic and
artificial neural
networks

connectionist, feed-forward
network. Behaviours are
defined by connections among
processing elements

can be any
function of
weighted
inputs

none

Maes

ethology and
behaviour-based

systems

non-hierarchical, distributed
network, where each node
represents a type of behaviour

summed

none

Beer

ethology,
neuroethology
and artificial
neural networks

semi-hierarchical network,
where each node is a neural
network implementing a
particular kind of behaviour

summed

none

Halpe rin

ethology and
artificial neural
networks

non-supervised, hierarchical,
feed-forward network

summed

classical,
secondary, and
postponed
conditioning

Negrete

neurophysiology
ethology

non-hierarchical, distributed
network of neuro-humoral

neurons

summed

none

Goetz

artificial neural
networks and
attractors theory

recurrent distributed network

summed

none

Table 1. Different action selection mechanisms.

We can see that ASMs have been inspired in many different areas, and that they present
many diverse properties. There has not been proposed a “best” ASM, since different systems
have different requirements. We can say that each ASM is the best for what it was created for:
for controlling an artificial creature in the context it was proposed.

29



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