A Multimodal Framework for Computer Mediated Learning: The Reshaping of Curriculum Knowledge and Learning



right when the control key is pressed: program mode

Figure 5.9

Multimodal representation of ‘move’ behaviour

172

Figure 5.10

The students’ design of the game on paper

182

Figure 5.11

The visual design of the game on Screen

184

Figure 5.12

A diagram of the students’ gestures with the screen

191

Figure 5.13

Chapter 6

Placing the T bounce left and right’ on the bullet

199

Figure 6.1

Text book representation of ‘Particles’ and
‘states of matter’ in the form of diagrams

213

Figure 6.2

Text book representation of ‘Particles’ and
‘states of matter’ in the form of photographic images

213

Figure 6.3

Typical teacher representation of ‘states’ in classroom

213

Figure 6.4

The opening ‘Hide Particles’ option screen of the topic
‘states of matter’ in
Multimedia Science School

215

Figure 6.5

The opening ‘View Particles’ option screen of the
topic ‘states of matter’ in
Multimedia Science School

215

Figure 6.6

The outer ‘frame’ of the screen represented in grey scale

218

Figure 6.7

The ‘screen within the screen’ shown in grey-scale

221

Figure 6.8

Three images from the stages in the transformation        224

from solid to liquid, with the ‘Hide Particles’ viewing option

Figure 6.9

The transformation from a solid to a liquid, with the
‘View Particles’ option

228

Figure 6.10

The opening screen of the transformation liquid to solid
in the ‘Hide particles’ viewing option of the CD-ROM

234

Figure 6.11

The transformation of a gas to a liquid in the ‘Hide
Particles’ viewing option

249

Figure 6.12

The transformation of a gas to a liquid in the ‘View
Particles’ viewing option

249

Figure 6.13

The Liquid to Gas screen with ‘View Particles’ option

259



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